Our Story
GeometryDash.co.uk started from a simple frustration: getting stuck on the same level for days with nowhere to turn for reliable help.
I’m Ahmad Noor, and I launched this site in December 2024 after spending over 3 years playing Geometry Dash. Like many of you, I’ve faced those seemingly impossible levels—Deadlocked, Theory of Everything 2, and demon levels like The Nightmare and The Lightning Road that tested my patience and skills. Through hundreds of attempts, failed runs at 98%, and eventually mastering techniques that actually work, I realized other players needed this knowledge too.
What began as personal notes and strategy documents has grown into a resource for players who are looking for genuine, tested advice from someone who’s been in their shoes.
Who We Are
GeometryDash.co.uk is run by a small team of dedicated Geometry Dash players. We’re not a large gaming corporation—we’re players who genuinely love this game and want to help others succeed.
Ahmad Noor—Founder & Lead Content Creator
- Playing Geometry Dash since early 2022
- Completed main levels including all official demons (Clubstep, Theory of Everything 2, Deadlocked)
- Progressed through easy and medium demons including The Nightmare, The Lightning Road, and Demon Mixed
- Currently working on harder demon levels and improving consistency
- Actively tests every major update within the first week of release
Our contributing writers are experienced players who submit content only after thorough gameplay testing. We don’t publish theories—we publish what actually works.
What We Do
We create practical guides and resources based on real gameplay experience:
Level Guides: Step-by-step walkthroughs that break down timing, positioning, and technique for challenging sections. Each guide is written after personally completing the level multiple times.
Game Mechanics Explanations: Clear breakdowns of how the game actually works—from hit detection to frame-perfect timing—tested and verified through gameplay.
Update Coverage: When RobTop releases updates, we play through new content and document changes, features, and their practical impact on gameplay.
Strategy Development: Techniques and practice methods developed through trial, error, and eventual success on difficult levels.
Our Approach
Experience-Based Content
Every guide on this site comes from actual gameplay. If we haven’t completed a level or tested a technique ourselves, we don’t write about it. This hands-on approach means:
- All strategies are verified to work in real gameplay conditions
- We include common mistakes because we’ve made them
- Our difficulty ratings reflect actual play experience, not assumptions
Transparency
We believe trust comes from honesty:
- We clearly mark opinions versus tested facts
- We update content when game mechanics change or we discover better strategies
- We maintain a detailed Privacy Policy and Disclaimer
- You can contact us directly with questions or corrections
Community-Focused
This site exists to help players improve, not to maximize ad impressions. While we do use advertising to cover hosting costs, we never:
- Inflate content with unnecessary fluff to add more ads
- Recommend strategies we haven’t tested ourselves
- Publish misleading clickbait titles
Why We’re Different
Most gaming sites rely on generic content written by freelancers who may not even play the game. We’re actual Geometry Dash players sharing what we’ve learned through years of gameplay.
When you read a guide here saying “I found this technique helpful for the ship sequence,” it means I actually used that technique to beat that level. When we say a level takes approximately X attempts for an intermediate player, that estimate comes from our experience and feedback from our community.
Our Commitment
We’re committed to:
- Accuracy: Publishing only tested, verified information
- Clarity: Explaining concepts in plain language without unnecessary jargon
- Regular Updates: Keeping content current with the latest game versions
- Continuous Improvement: Learning from community feedback and our own gameplay
Get in Touch
Have questions about a level? Found an error in one of our guides? Want to suggest content you’d like to see?
Reach out through our Contact Page. I personally read every message and respond to as many as possible. Your feedback helps us create better content for the entire community.
Last Updated: December 2025
Founded: December 2024
Based in: United Kingdom
